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Minions & Monsters — A Shitshow of Animation

A scathing review of Minions & Monsters, laced with irony and the bitter aftertaste of disappointment

✍️ Por: Odin Lagbert
🎬 Director: Pierre Coffin
⏱️ Lectura: 10 min
⚡ Ácido Cítrico 6.4/10
Crítica y fotograma de la película Minions & Monsters en Claqueta Ácida
Póster y cartel oficial de la película Minions & Monsters
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Minions & Monsters: A Shitshow of Animation 0:00 / --:--

I’ve spent three days trying to scrub Minions & Monsters from my memory, and all I’ve achieved is those godforsaken yellow bastards whispering sweet nothings into my ear while I sleep. This isn’t a metaphor. It’s PTSD. Universal Pictures and Illumination have unleashed yet another abomination from their factory of canned laughter, recycled gags, and the unmistakable stench of merchandising so potent it seeps into every single frame. With an $80 million budget—yes, you read that right, eighty fucking million—and the weight of a franchise that’s turned idiocy into a currency, this film had a moral obligation to at least attempt being something more than a two-hour Happy Meal commercial. Spoiler alert: it doesn’t. Not even close. And the worst part? They knew it from the first storyboard sketch, the cowards.

Pierre Coffin, the man who gifted us the existential nightmare that was the original Minions, is back at the helm like a man condemned to repeat his sins until the end of time. His visual style remains instantly recognizable: those retina-searing saturated colors designed to blind five-year-olds, the exaggerated character movements, and an unhealthy obsession with overhead shots that make everything look like a 90s video game. But here’s the rub: Coffin confuses chaos with creativity. They are not the same. Chaos can be brilliant if there’s method behind the madness, like in the best of Tex Avery or Looney Tunes shorts. In Minions & Monsters, chaos is just that—chaos. A bunch of shit moving aimlessly, as if someone hurled a can of paint into a fan and decided that was art. The scene where the minions storm a museum and proceed to touch everything like chimps in a china shop is a perfect example. It’s funny for five seconds. Then you realize it’s the same joke on repeat, just with different props in the background. Genius.

The script, penned by Brian Lynch—the same genius behind Hop and The Secret Life of Pets—is a Frankenstein’s monster of pop culture references, fart jokes, and a desperate bid to make kids laugh while adults check their watches every two minutes. There’s a moment where one of the monsters, voiced by Trey Parker, drops a Lord of the Rings reference that’s supposed to be hilarious. In practice, it’s like watching your drunk uncle attempt stand-up at Christmas dinner: everyone smiles out of politeness, but inside, they’re counting the seconds until it’s over. The narrative structure is so predictable you could plot every twist with your eyes closed. Minions find a magical McGuffin, villains want it, there’s a chase, a fake-out emotional moment where all seems lost, and then a saccharine ending that reeks of sugar and a severe lack of imagination. No surprises. Not one. And in a kids’ movie, that’s practically a felony.

Minions & Monsters still 1
Minions & Monsters still 1

Analytical Breakdown

Minions & Monsters still 2
Minions & Monsters still 2

#### Direction and Mise-en-scène: The Art of Saying Nothing with Maximum Noise
Coffin has a serious problem: he thinks excess equals fun. Every frame is stuffed with details, colors, and movement, as if someone vomited a rainbow onto the screen and called it a day. There’s a sequence where the minions infiltrate a futuristic city that looks like Blade Runner if it were directed by a toddler hopped up on Pixy Stix. The problem isn’t that it’s ugly—though, let’s be real, it is—but that it serves no purpose. It doesn’t advance the plot, develop the characters, or even deliver a decent joke. It’s pure visual filler, like those abstract paintings you hang in your living room because you don’t know what else to do with the wall. The editing is just as chaotic: the cuts are so rapid it sometimes feels like you’re watching a trailer for the movie instead of the movie itself. There’s an action scene where the minions fight an army of skeletons that lasts about three minutes but feels like an eternity because there isn’t a single shot that lets you understand what the hell is going on. It’s as if Coffin confused rhythm with speed. Spoiler: they’re not the same.

The 3D is another disaster. Illumination has spent years selling us on the idea that their films are “immersive experiences,” but here, the 3D is utterly pointless. The shots aren’t designed to take advantage of depth, and the “pop-out” effects are so blatantly tacked on they look like they were added in post by an intern who was bored. There’s a moment where a minion throws a ball and it “comes out” of the screen toward the audience. The effect is so cheap it feels like a carnival sideshow trick from the 80s. It’s not immersive; it’s embarrassing.

#### Performances: When Talent Drowns in the Noise
The voice cast is, on paper, this film’s biggest asset. Trey Parker (South Park), Allison Janney (Mom), and even a surprise cameo from Steve Carell should be a guarantee of quality. And, to an extent, they are. Parker, in particular, saves several scenes with his impeccable comic timing and that unique ability to make even the dumbest dialogue sound funny. His character, a monster named Grunch, has a couple of brilliant moments, like when he mimics a TV host with a voice that vaguely echoes his work in Team America. But even he drowns in the sea of mediocrity surrounding him. The problem isn’t the talent; it’s the material. The actors have nothing to work with in a script that reads like it was written by a joke algorithm trained on Reddit threads. Janney, for instance, voices a villain named Lady Devour who’s supposed to be intimidating. In practice, her character is so generic you could replace her with a Five Nights at Freddy’s animatronic and no one would bat an eye. Her big “dramatic” scene involves screaming while minions pelt her with pies. That’s it. No nuance, no development, no nothing.

The rest of the cast fares even worse. The minions, those yellow abominations that were once vaguely amusing, are insufferable here. Their made-up language, which had a certain absurdist charm in Despicable Me, is now just noise. They don’t communicate anything, they don’t have personalities, and their sole purpose is to fill the screen with movement so you don’t notice that nothing is happening. There’s a scene where one of them attempts a motivational speech, and all it achieves is making you want to strangle it. They’re like a bad cold: annoying, inevitable, and hard to shake.

#### Technical Aspects: When Money Can’t Buy Taste
The cinematography, handled by Karl Herbst, is competent in the most boring sense of the word. It does its job: the colors are bright, the shots are well-framed, and there are no glaring technical errors. But that’s it. There isn’t a single memorable image, not one frame that makes you pause and think, This is cinema. It’s as if Herbst followed a “How to Make a Kids’ Animated Movie” manual without daring to add anything personal. The lighting is flat, the backgrounds are generic, and the visual effects are so predictable you could guess the next shot before it happens. There’s a sequence where the characters travel to an underwater world that’s supposed to be awe-inspiring. In reality, it looks like a Windows 98 screensaver with extra Instagram filters.

The score, composed by Heitor Pereira, is another disaster—not because it’s bad (though it is), but because it’s invisible. In a film that’s trying to be funny and exciting, the music should be a character in its own right. In Minions & Monsters, it’s like someone queued up an elevator music playlist and forgot to turn it off. The themes are generic, the melodies don’t stick, and the “emotional” moments sound exactly like the action scenes. It’s as if Pereira composed the score with his eyes closed and cruise control on. There’s a moment where the characters have a dramatic revelation, and the music should elevate the scene. Instead, it sounds like the jingle for a yogurt commercial.

The production design is, by far, the film’s strongest suit. The monsters are well-crafted, blending the grotesque with the adorable, and the sets are detailed enough to avoid looking like a mobile game. But even here, there are problems. The designs are so safe they don’t take any risks. The monsters are a mishmash of Monsters, Inc., Hotel Transylvania, and Shrek, as if someone made a collage of every animated film from the last 20 years and called it originality. It’s not. The world they’ve built is pretty, but it has no soul. It’s like a theme park: everything’s clean, everything’s well-lit, but there’s nothing that makes you want to stay.

The best

  • Trey Parker’s voice acting: Doesn’t save the film, but at least makes some scenes bearable. His comic timing is impeccable, and there are a couple of moments where you almost forget you’re watching an Illumination product.
  • The production design: The monsters and sets are well-crafted, with a style that, while not original, is at least coherent and detailed. If you’re into ugly-cute creatures, here’s your nightmare fuel.
  • A few visual gags: There are a couple of jokes that land, like when a minion tries to impersonate a French chef and burns down the kitchen. They’re isolated moments, but at least they prove someone on the team had a sense of humor.

The worst

The lack of originality: Minions & Monsters is a collage of ideas stolen from other animated films, with zero attempt to bring anything new to the table. If you’ve seen Despicable Me, Hotel Transylvania, or Shrek*, you’ve seen this movie.
  • The script: Predictable, cliché-ridden, and with a pacing that swings between too fast and too slow. There isn’t a single moment that surprises or moves you.
  • The minions: In their first appearance, they were fresh and funny. Now, they’re a cancer infecting every scene, with their incomprehensible babble and repetitive humor. They’re the animated equivalent of a toddler screaming in a restaurant.
  • The music: Generic, forgettable, and at times actively annoying. It adds nothing to the film and sometimes feels like it’s fighting against it.
  • The 3D: Not only does it add nothing, but in some moments, it’s so bad it looks like a carnival trick. If you’re going to see this movie, do it in 2D and save your eyes.

The Verdict of Claqueta Ácida

Minions & Monsters is the cinematic equivalent of a fast-food buffet: it tastes fine in the moment, but leaves you with a gnawing sense of emptiness and regret. Illumination has done what they do best: churn out a film that meets the bare minimum of children’s entertainment without contributing anything new, memorable, or—God forbid—worth existing. With a talented voice cast and a budget that could fund a small country, the least we could expect was a hint of audacity. Instead, we get more of the same: fart jokes, soulless characters, and a sense of déjà vu that haunts you all the way to the parking lot. Rating: 4.5. And that’s being generous. 💀 tweets_alternativos:

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